McCallum and Lumley play their "medium atomic weights" with blank style and a few touches of baffled humour, not to mention visual flair in the case of Lumley's blue fashions and occasional glowing eyes. But the lengthy serial format, strictly limited guest casts and claustrophobic confinement to studio floor sets tend to mean individual serials straggle on with a great deal of repetition, providing longeurs as six or eight-part stories seem to take forever to get moving and then resolve. Shot on video, with a few strange 1970s effects (evil follow-spots, floating pillows), this remains prime cult material, though it's hard to sit still for more than one episode at a time. It will take an extremely devoted fan to get through all three adventures in under six months. On the DVD: Sapphire & Steel on disc has to be reckoned a disappointment when compared with the wealth of extra material included on the Gerry Anderson or Doctor Who DVDs. This set stretches only to a few press releases and a TV Times article from the launch of the series that tries hard to build up a mystique about the show which it would take some years to actually acquire. There are basic bios of the two stars, and some unresonant stills. Image quality-wise, this looks much the same as previous VHS releases: shot on video, with only a few tiny film inserts for Adventure Three (on the roof of a London building), the series' transfer to DVD is plagued by artefacting of various kinds (some of which can just about be passed off as visual effects), but then again so were the original transmissions. The pristine look is especially unfortunate in exposing the extremely ordinary trickery as far less terrifying than the onscreen characters make them out to be. --Kim Newman It seems strange to me that the BBC have never repeated this series, other than a couple of the episodes of the second series after it was curtailed initially due to legal problems or some such thing. Almost everyone I know remembers this as a classic, so I couldn't wait to get the dvd's when I found it was released. I wasn't disappointed at all & the only slight problem I have is that the acting can, at times, be a little over the top, but thanks to all these shows from the 70's being released on dvd recently I've noticed that was very much the thing during that period. And although it's a little off-putting, it doesn't really take anything away from this program. The atmosphere & storylines are too good to be put off by anything really. This show really was streets ahead of it's time & even if it'd been written now it wouldn't be out of place alongside the current crop of sci-fi/supernatural shows. A must have!
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Editorial
Amazon.co.uk Review
One of the oddest shows ever mounted for mainstream UK television, Sapphire & Steel was one of ITV's many short-lived attempts at grabbing the sci-fi cult status of the BBC's Doctor Who. Ex-Man From U.N.C.L.E. David McCallum and ex-Avenger Joanna Lumley play human-looking incarnations of the eponymous substances, mysterious investigators working at the behest of an apparent God of Order and zipping about TARDIS-like to cope with anomalies in the time-stream that manifest as apparent supernatural forces in remote English locales like an isolated farmhouse (Adventure One), a deserted rural railway station (Adventure Two) and a high-rise block of flats (Adventure Three).
Years ahead of it's time.
Review date: 2004-03-21 Rating: 8 out of 10
I remember watching 'Sapphire & Steel' as a youngster, and I also remember that it scared the **** out of me! Now that I'm older & have had the chance to watch these classic episodes again, I might not be frightened by them anymore, but I still thoroughly enjoyed them nonetheless.
On transmission the stories were not titled and the episodes not numbered. Even the "TV Times" could not tell you when a story was in its final episode. When the videos were released (and we found that the memory did not cheat on this series) the tapes used chronological numbers for the adventures. However, the name Adventure One is a bit of a misnomer. Sapphire and Steel had had a number of un-transmitted adventures before this which they referred to in this story. These references were given to establish that Time was evolving mentally to meet the challenge that it faced against Sapphire and Steel. Time was learning how they worked and evolving its tactics to defeat the duo.
I must have been nine when I first saw that story. After the first episode I was not allowed to watch the series in the living room because my parents did not like the supernatural overtones of the series. So I was sent upstairs to watch it alone on the black and white telly in my parents room. I loved the atmosphere of the episodes, built from the shadowy sets and eerie music. When watching I never put the light on, because I knew that with it off the atmosphere would be that bit more electrifying.
Nowadays, I can see why my parents found it too frightening for themselves but would let me watch it. Sapphire and Steel would often describe what was seen, rather than what was happening. This protected the young naïve viewer but implicitly telegraphed what was going on to the older viewer who would intellectually struggle to make sense of it. This telegraphing is what appeals to me about the programme nowadays. The programmes ideas have genuinely horrific qualities - it can take an object we think we know, and challenge this understanding by making the object seem malevolent. This idea then grows over the episodes, brooding on our imagination.
Perhaps it is just as well that my parents never saw Adventure Two. While its predecessor had child characters and nursery rhymes, its sequel had little that a worried parent would give the benefit of doubt to. A disused railway station had become a recruiting ground for the dead, and the companion-like character was a sad old ghost-hunter. While Time in story one was physically represented by lights, here it was a plague-like darkness spreading out from shadows; consuming everything. Worse still, the resolution to the story demonstrated just how clinical Steel could be. While there were never any cosy denunciations or big bang solutions to Sapphire and Steel stories, this one was the most chilling.
Adventure three had people from a future time coming back to the present to investigate what life was like in the 1980’s. Their invisible time capsule was furbished with products from that by-gone time. However, the by-products of dead animals were attacking these people with a mix of hallucinatory and physical attacks. It transpired that Time had let the mental energy of these animals exact revenge on a generation who had exploited their various species to extinction.
Perhaps the subject matters of such a series are too controversial for today’s television producers. In the six stories that formed Sapphire and Steel, children are the enemy in A4, eating meat will most certainly kill you in A3 (without the aid of BSE), while Steel, the hero, has a horrifyingly heartless method of resolving the crisis in A2. Innovative yes, but not safe, never stereo-typical, and always pitched higher than the average programmes intelligence threshold. What programmes made today, "innovative" or otherwise, can claim to be all those?
To think this was created before the 'X' Files and Buffy but it still has the power to hook you on it.
Yes, it might not be as fashionable as them but it was way ahead of its time.